My first full game character project, a 1930s woman heavily inspired by Peaky Blinders. I chose to do this outfit because I wanted to try out creating real time fur as well as deepen my understanding of Marvelous designer. Also challenge myself by sculpting the head from a sphere and trying out Xgen for her eyebrows.
The haircards for the hair and fur were created with Fibershop. I placed the fur haircards with the Hairtool addon for blender and used maya gs curve tools for her haircut.
During this project leveled up my skills in facial anatomy, skin texturing, marvelous designer, haircard placement, rigging and posing and setting up materials in Unreal Engine. Looking forward to applying these skills in my next character project!